⚔️ Shardwalker
Phase 1: Core Systems (Now–Q3 2026)
- Shard Core Mechanic (Shard-Switching & Attunement)
- Basic Combat Loop (PvE AI + Abilities)
- Prototype PvP Mode
- Environmental Interaction / Puzzle Drafts
- UI/UX Exploration (HUD, Menus, Codex)
Phase 2: Campaign & PvP Integration (Q4 2026)
- Solo Campaign Chapter 1
- First Arena PvP Mode
- Multiplayer Backend Integration (Steam / EOS)
- Boss Encounter Design
- Invite-Only Alpha PvP Test
Phase 3: Polish & Scale (Q1 2027)
- Visual Effects, Animations, and Polish
- Inventory / Gear / Character Progression
- Cross-Shard Synergy System
- Leaderboards + Matchmaking Systems
- Public PvP Alpha
Phase 4: Marketing & Launch Prep (Q2 2027)
- Demo Build / Free Prologue
- Content Creator Outreach
- Closed Beta Signups
- Feedback-driven balance iteration
🛠 Obli.ServerManager
Phase 1: Core Manager (Now–Q2 2026)
- .NET 9 Migration
- Basic Game Server Controls (Start/Stop/Status)
- SteamCMD Integration
- Game Presets & Detection System
- iOS Companion App Skeleton
- Feedback from Alpha Testers
Phase 2: Remote Control & Monitoring (Q2–Q3 2026)
- REST API Backend
- QR Sync Feature for Companion App
- Server Logs + Real-Time Output
- Push Notification System
- Beta Test with Remote Admins
Phase 3: Advanced Features & Mods (Q3–Q4 2026)
- Mod Installation Automation (Steam Workshop)
- Scheduled Backups + Restores
- User Roles & Permissions System
- Crash Detection & Auto-Restart
- Public Beta and Marketing Push
Phase 4: V1 Release & Expansion (Q1 2027)
- Support for Non-SteamCMD Games
- Cloud Save / Sync Between Devices
- User Feedback Review & Feature Votes
- Marketplace or Plugin Framework Exploration