Obli.Studios Roadmap

Track our development progress for Shardwalker and the Obli.ServerManager

⚔️ Shardwalker

Phase 1: Core Systems (Now–Q3 2026)

  • Shard Core Mechanic (Shard-Switching & Attunement)
  • Basic Combat Loop (PvE AI + Abilities)
  • Prototype PvP Mode
  • Environmental Interaction / Puzzle Drafts
  • UI/UX Exploration (HUD, Menus, Codex)
  • Open Alpha Signups

Phase 2: Campaign & PvP Integration (Q4 2026)

  • Solo Campaign Chapter 1
  • First Arena PvP Mode
  • Multiplayer Backend Integration (Steam / EOS)
  • Boss Encounter Design
  • Invite-Only Alpha PvP Test

Phase 3: Polish & Scale (Q1 2027)

  • Visual Effects, Animations, and Polish
  • Inventory / Gear / Character Progression
  • Cross-Shard Synergy System
  • Leaderboards + Matchmaking Systems
  • Public PvP Alpha

Phase 4: Marketing & Launch Prep (Q2 2027)

  • Steam Page Live
  • Demo Build / Free Prologue
  • Content Creator Outreach
  • Closed Beta Signups
  • Feedback-driven balance iteration

🛠 Obli.ServerManager

Phase 1: Core Manager (Now–Q2 2026)

  • .NET 9 Migration
  • Basic Game Server Controls (Start/Stop/Status)
  • SteamCMD Integration
  • Game Presets & Detection System
  • iOS Companion App Skeleton
  • Feedback from Alpha Testers

Phase 2: Remote Control & Monitoring (Q2–Q3 2026)

  • REST API Backend
  • QR Sync Feature for Companion App
  • Server Logs + Real-Time Output
  • Push Notification System
  • Beta Test with Remote Admins

Phase 3: Advanced Features & Mods (Q3–Q4 2026)

  • Mod Installation Automation (Steam Workshop)
  • Scheduled Backups + Restores
  • User Roles & Permissions System
  • Crash Detection & Auto-Restart
  • Public Beta and Marketing Push

Phase 4: V1 Release & Expansion (Q1 2027)

  • Launch of V1.0.0
  • Support for Non-SteamCMD Games
  • Cloud Save / Sync Between Devices
  • User Feedback Review & Feature Votes
  • Marketplace or Plugin Framework Exploration